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Model division file, seems to match the main course model appropriately. Light information file, similar to the final version found in the Mario Circuit course archive.Īnother light information file, differs from the previous one and the final version.Ĭharacter light information file, uses different internal names than the ones found in used courses. The following files can be found in the course archive:
#MARIO KART 7 ROM DOWNLOAD ARCHIVE#
Since the course archive lacks many important files, and the course information (kmp) file is in an early format, the track crashes when trying to load it. There are no references to this course in the game's code. It is essentially an early version of Mario Circuit, with slightly different geometry, collision and parameters. This is the only unused track in the game. It is the same as the used texture, but without transparency.įile: MK7 Gctr MarioCircuit Divide Restoration.zip (1.30 MB) ( info) In the files for DK Pass, there is an unused texture called test_glideboard. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim. In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images. There are lighting differences on Mario and the pink hill in the background.
The coin formation is the same as in the beginning of the credits in the final. There are four item boxes in the dummy and five in the final. The dummy's item boxes are closer to their Mario Kart 64 design. It appears to have been manually edited out using an image editor. The finish line banner's shadow appears to be glitching the floor texture in the dummy. Mario is racing against himself, something not possible in the final game. The image is from an early version of Mario Circuit, and the differences are as follows: The image was originally rotated 90° clockwise, but has been rotated for ease of comparison. This image is used as a placeholder for the giant screens found in those courses, until the game replaces them with other data. This graphic is also found on Mario's Standard Kart in the unused banner model, and it also matches with prerelease footage from E3 2010.Ī dummy image that appears in two track archives: Neo Bowser City/Koopa City and N64 Luigi Raceway. The early version doesn't have the gray ring that surrounds the red "M", and it also doesn't have mipmaps. The first one featuring the letters "L" and "R" can be found in many archives, while the second is only found in a single archive.Īn early version of Mario's emblem can be found in /Kart/Emblem/emblem_mr/emblem_mr.bctex in the RomFS (the final version is in the same directory, albeit named emblem_mr.bcmdl instead). These are 32x32 pixels each, whereas the final emblems are 64圆4. Two dummy textures for character emblems.
3.5 Rainbow Road Sound in Waluigi Pinball's Sound File.3.2 Unused Battle Mode Frontrunning Beats.3.1 Sequenced (MIDI) version of the Time Trials start fanfare.
Oh, and you can paraglide, drive underwater, play as new characters, use seven items at once, race seven ghosts at once.but other than that, completely the same. Mario Kart 7 is essentially the same thing as Mario Kart Wii but more awesome and in 3D.
These go unused, given how these previews are stored as video files.
Just like in MKWii, this game also features the cameras and routes that were used for the creation of the little preview videos seen in the course selection screen. Spanish and French text differences between the US and European versions. Add information about the USA and EUR kiosk demo of the game, and some of the kiosk files found in retail and viceversa. The early version mentions the unused kart std_lod_oneTest. Document the early version of KartConstructInfo.bin found in /Kart (the final version is found inside /Common.szs/Kart). (Unused?) Grand Prix A, B and C rank graphics in UI/trophy.szs, named tro_grade_X.bclim (with X being either a, b or c). The last 4 bytes of said Mii data seem to be some kind of checksum. Unused Staff Ghost Mii data (in /replay), in offsets 0x30 - 0x8F (length = 0圆0) in each *.dat file.